It’s all about the spiky hair and fighting, well mostly fighting…
Dragon Ball Z’s detailed canon has built up over the last 25 years and with it, has grown a huge and dedicated audience. They clamour to watch, play and enjoy anything and everything DBZ! So dear Z-fans, I give you Xenoverse…prepare for another hit of Super Saiyan mayhem.
Previous Dragon Ball Z titles have focused on letting players be the characters they know and love, going toe to toe with them in 2D beat’em up battles. This time round, Xenoverse brings some RPG-ness to the fights, so gamers can craft their own character from one of the four main DBZ races.
It’s time to send Guy back, back to Mordor, in the land of darkness where shadows lie…
Shadow of Mordor was my game of the year for 2014, and the latest batch of DLC is full of the Uruk slayin goodness I love.
‘The Bright Lord’ is its own self-contained Campaign which focuses on the back story of Celebrimbor, the Elvin Wraith who later, in the main game gives Talion his supernatural abilities. He has Saurons ‘Ring Of Power’ and must use it to ‘brand’ all of Saurons Uruk so they will help him seek vengeance on the dark lord.
Welcome to planet Shear, also known as ‘The Grindhouse’.
Evolve, an online heavy game that has tried to break the mould. Bringing co-operative gaming to the fore and offering a whole new direction for First Person Shooter fans. There is no doubt that when it works, it works well, but that relies heavily on the players ‘getting’ the concept and vision of the developers. Which begs the question how many people actually want to play out a fantasy of either being or fighting Godzilla?
There are a large number of online game players that cannot move past competitive battles, games where they can run around and rack up kills with speed and ease. Evolve is not catering to these people, Evolve is about a team of four versus a monster of one, with the emphasis on the word team.
From lowly beginnings the Saints Row games have taken it upon themselves to be a little less hip-hop while more and more crazy, however there is no doubting the ‘balls to the wall’ sense of humour and the ability to embrace the ridiculous in their worlds.
Saints Row IV on the last generation of consoles was effectively a re-skin of Saints Row 3, the story, should you call it that was beyond ‘out there’. After a short intro that wraps up saving the world and dropping you (literally) into the hot seat at the Whitehouse, there is an interlude where you get to wield your Presidential powers for a few minutes. Then an alien invasion breaks the monotony and sets up the narrative. It is a Saints game through and through, ridiculous weapons, overdone caricatures and Keith David.
I once explained the cost of gaming to someone by breaking it down to a cost per hour and compared it to various other entertainments. Golf, three hours on a good day – $5 to $50 an hour. Ten Pin Bowling – $20 an hour. Go Karts – $60 an hour. Even a movie comes in at around $10 an hour.
Where is this going?
Well I just finished the main storyline of Dragon Age Inquisition, have a few left over things to complete but I can say now that it has cost me less than 50 cents an hour for this entertainment. Deluxe Edition, around $130. Time to complete main storyline, 262 hours! Now that is bang for your buck!
Little Big Planet as Media Molecule and the voice Stephen Fry like to indicate is a world of wonder, they’re not wrong.
It’s rare in a market flooded with violence to find such charm and family appeal in as comprehensive package as this. Since Sackboy burst onto the PS2 scene Media Molecule have built their brand on quirky platforming that has it’s own standout style.
This third outing in the universe is no different, from the easy to play nature to the begging to be touched textures that adorn the scenery and that particular MM sense of humour. It’s all there in spades.
The series has always offered depth in customisation and this version builds strongly upon that, being able to dress and tweak the appearance of your sackperson is both fun and functional. Then the extent of possibilities through the creative tools are virtually limitless, but they will probably take a considerable amount of study to be producing something as slick as an in-game level. Of course one of the big draws of this Little Big Planet is the fact that Sackboy isn’t on his (or her in the case of Sackgirl) own…