The pessimist in me, thinks that the trend of pre-release game Betas, are just a new incarnation of game ‘Demos’, and are not a bad way of building a bit of hype leading into a titles release. But in turn, the Beta has to be pretty polished, or more harm than good can be done. Going by my time with the Rainbow Six: Siege Beta, Rainbow is returning to its roots as first set down in the brilliant Tom Clancy novel (Which I recently finished reading). The game is destined to put the player back in the boots of best special forces operators from around the world, making them use the tools of the ‘trade’ to win matches. I say matches, as Ubisoft have all but said, the final game will not feature a traditional single-player campaign. R6:Siege is leaving its roots in novels, and shaping up to be an online only multi-player shooter (gasp). Continue reading
Turn based strategy games are a rare beast on consoles and it’s a nice treat to get this solid entry to the genre, especially on new gen systems. On the surface it looks like a mashed-up fantasy football game. But under the hood is a clever brain strainer, which requires luck, planning and a bit of time to master.
Blood Bowl’s origins are in the dice and cardboard world of board games. This was my first experience with the series, but suffice is to say, there is not a lot of narrative canon to worry about. It’s simple really, Blood Bowl is a spoof version of NFL football. Teams are based around fantasy monster races such as Dwarves, Orcs, Goblins, Elves and of course Humans. As the coach, you take charge of a team with a minimum of 11 players. The game is purely turn-based, each game has 16 turns and the goal is to beat up the other team, take possession of the ball and get it to the try line. But beware, EVERYTHING comes down to dice rolls.
Another year, another season, another Fifa.
The trouble with an annulaised franchise like this is finding enough changes to justify the release. Sure players get moved and rosters updated, but it must be hard to keep pushing the boundaries year after year. While there are changes deep seated in the gameplay that fanatics would pick up on and the big fanfare over women players being included – is there enough?
In recent years FIfa has been a slickly presented package and has also been streets ahead of the competition in terms of presentation. Often providing some of the best front-end and user interfaces seen on consoles, there have been years when the presentation rivalled a Sky Sports TV spot which made the whole experience really ‘feel’ like engaging mainstream soccer. This year however, out of the box Fifa has gone for the popular Tile style of presentation, while being slick and functional it loses some of the web/TV razamatazz that previous versons offered. The information is still there, real world news clips, updates and an orgy of menu options, but it just doesn’t grab.
Step again into the shoes of Geralt of Rivia, a professional monster slayer, this time hired to defeat a ruthless bandit captain, Olgierd von Everec, a man who possesses the power of immortality. The expansion lets you choose your own way through an adventure that includes recruiting a crew of break-in artists, spending a night partying with a ghost and outsmarting the most bizarre creatures Geralt has ever faced.
Launching October 13th, 2015, Hearts of Stone packs over 10 hours of new adventures and introduces new characters, powerful monsters, unique romance, and a brand new storyline shaped by gamer choices. The expansion also introduces a brand new system of Runewords that significantly affects gameplay. Each Runeword will impact a different aspect of in-game mechanics and will allow the players to experiment with various strategies and tactics.
A Couple of years ago now Media Molecule showed the world exactly how you make the most of the Playstation Vita and all its functionality. More importantly they wrapped it up in a unique and inspiring title that never once felt gimmicky or strained. Tearaway made full use of the system cameras, touch screen and rear touch pad, delivering a joyful game experience like no other.
Now the game has been reimagined for the PS4, expanded on in some ways and tweaked for the console controller. Personally I could not wait to delve back into the papercraft world on the other side of my console’s camera and experience again the journey of Iota the Messenger.