E3 is bearing down on us in a few short weeks and the rumours are starting to flow.
Popular this week and hot(ish) off the press are… No Man’s Sky, The Last Guardian and Ghost Recon.
I’ve seen things you people wouldn’t believe…
No Mans Sky isactually delayed. An official post on the Playstation blog from Sean Murray himself has acknowledged that the massive space exploration game will in fact be landing in August, not June as has been expected. Read the announcement here. However I’m still not clear on the 9th, 10th and 12th staggered release and where we sit.
The Last Guardian is actually going to be released this year. Considered something of a white elephant by many, the fantastic looking adventure of a giant bird-dog-gryphon thing has been on my radar for so many years it will be a relief to finally see where it went. See Kotaku article here.
The Ghost Recon reboot has made a timely break from cover with a magnificent trailer, not much to say except give it a spin.
Developed by Ubisoft Paris, Tom Clancy’s Ghost Recon Wildlands is the first military shooter set in a massive and responsive open world, entirely playable in single-player or up to four-player co-op. Players will discover Bolivia a few years from now, a country turned by the vicious Santa Blanca drug cartel into a narco-state.
Sent behind enemy lines, Ghosts will have to cripple the Santa Blanca cartel’s operation, breaking alliances between the drug lords and the corrupt government, and saving the Bolivian population from the cruelty of El Sueño, Santa Blanca’s ruthless leader. To do so, players will have a total freedom of choice to accomplish their missions how they want and watch as the world reacts to their actions.
Housemarque know their stuff, with a couple of decades in the industry they can pull off playable and exciting titles consistently and Alienation just adds to that catalogue.
Taking a leaf out of their smash Dead Nation the game is a top down, twin-stick shooter throwing the player into a world fighting against an embedded Alien threat. What follows is a nerve jangling stew of action, loot crawling and some spectacular graphic effects.
As far as the narrative goes the game follows a pretty set path, throwing the player into a large map where a number of missions are generally played out. Ranging from Artic to Tropical the levels offer nice graphical variety and all shine in their own account. Particularly fond of the overgrown city levels where there is plenty of neat extras to notice, not to mention a significant amount of parked cars to blow up.
If there was ever a flagship series for the Playstation brand it would be the Uncharted games and in the hands of Naughty Dog the series has gone from strength to strength. Its not often these days that a developer can inspire such devotion in its fans, but Naughty Dog do just that. These games come and go, raising the bar and leaving a bigger impression on the landscape every time. After 20 years they know their trade and here, as in the previous games and even The Last of Us, the Naughty Dog stamp of quality has come down hard.
This release sees an older, more weary Nathan Drake living as best he can in a normal life while ignoring the pull of his past. That is until someone from his past comes looking for him and Nathan can only offer his help in the way he knows best: Adventuring, fighting and leaping impossible chasms.
Grand Kingdom was a surprise to me, but it seems to be a pretty big thing.
The blurb offers a deep and satisfying strategy title, with a host of exciting options and It’s not far off from what I have seen.
Revolving around building a team of mercenaries the player sides with a nation of their choosing and dungeon crawls their way through the world. On top of that there is an online meta game that allows players to take part in larger wars. Pushing attacks either into or out of the nation, it’s an interesting concept and adds further layers to the game part base building tower defence and part skirmish level strategy.
The style of the game is basic, yet quite nice to look at. Classic Manga lines mixed with water coloured backgrounds. The character classes are all well represented and there is enough graphical variety to make them look good in a crowd.
The engine reminds me of classic Might and Magic games, where the strategy is a 2d affair on a set stage. Something that will work well on the Vita version. The strategy does offer good opportunity for depth as classes show off their skills, magic attacks and ranges. Like Othello it’s easy to grasp the concept, but there is plenty to master.
I’ve enjoyed the experience and like it a lot, I just wish I had more time to throw into a title like this. In th meantime checkout some of the video below.
From Respawn Entertainment, the studio that brought you the award-winning Titanfall, comes Titanfall 2. Check out the teaser trailer at Titanfall.com and get a glimpse of what awaits you on the Frontier.
Nights of Azure in one hand is a very competent and approachable Japanese Hack ‘n’ Slash action game with some clever RPG elements. On the other hand, it is an attempt to tell a contemporary love story between two female leads and is at times actually handled with some grace. That said, any hope of a grown-up, engaging story vanishes in a flurry of gratuitous bikini shots, giggling and wobbly boobs.