Star Wars Kinect review, xbox360

Here’s a title that has split opinions, take the canon of Star Wars add some Kinect magic to the game and let an awful lot of closet Jedi Knights live out their dreams. Should be a no brainer really.

Star Wars Kinect, when it was announced the possibilities filled fans with anticipation, was this the game to bridge the gap between casual and hardcore gamers?

This title met the market to mixed reviews; something which I believe is more related to hopeful anticipation as opposed to taking the game at face value. Star Wars, like many other Kinect titles delivers a collection of mini-games that resort to a fairly standard combination of Kinectypical experiences. What does stand out is the setting, taking the Star Wars universe in hand and offering the player an interactive experience is a good step in the direction of satisfying all those childhood lightsabre fantasies. Continue reading

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It’s Minecraft week (finally)

From Monday there will be officially 2 more sleeps until Minecraft officially lands on the xbox360 and wraps up the Arcade Next promotion. While it may not be shipping day 01 with the promised Kinect functions, I’m sure that is an aspect that will pale into comparison once I start understanding the crafting hierarchy. Minecraft is something I have admired from afar and resisted on mac/pc for fear of a time consuming void, I think I am in better control of my xbox time…. we’ll see, but in the meantime here is some more official info after the break. Continue reading

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Twisted Metal PS3 (Guest Reviewer)

Cars with guns? Michael Gray is on hand to wonder if it still works.

David Jaffe’s Twisted Metal first made its way onto the Sony PlayStation in ‘95. For those new to the series Twisted Metal is essentially a car combat game with a few darker tendencies. This Twisted Metal reboot marks the first time the series makes an appearance on the PlayStation 3. It’s developed by Eat Sleep Play and a team lead by David Jaffe, many of whom worked on the original series. Continue reading

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Black Ops2 – breaking the mould?

Near Future Setting, Branching Storylines, Advanced Weaponry and New Graphics Technology Combine to Deliver The Most Ambitious Call of Duty To Date

THE FUTURE IS BLACK™ on November 13, 2012

 Sydney, Australia– May 4, 2012 – Call of Duty®: Black Ops II delivers the most groundbreaking and visceral Call of Duty® experience ever.   Set in the year 2025, Call of Duty: Black Ops II propels players into global conflict featuring advanced weaponry, robotics, and drone warfare in a new Cold War scenario whose seeds are being sown in today’s headlines.  New graphics technology drives the stunning cinematic action of the single-player campaign’s branching storylines and non-linear missions.

“Hands down, this is the most ambitious Call of Duty ever,” said Eric Hirshberg, CEO of Activision Publishing. “We are bringing disruptive innovation to the franchise and we are doing it on several fronts. We’re pushing the boundaries technologically, graphically, and from a narrative and gameplay perspective. At the same time, we need to stay true to the epic realism, authenticity, heart pumping adrenaline, and cinematic action that so many people love and expect from a Call of Duty game. Treyarch’s vision for Call of Duty: Black Ops II will redefine the Call of Duty franchise for the future–both literally and figuratively.” Continue reading

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Bethesda Softworks announces The Elder Scrolls Online

No images yet, just a sweet announcement that might tickle your fancy.

Sydney, Australia – May 4, 2012  Bethesda Softworks®, a ZeniMax® Media company, today announced The Elder Scrolls® Online, an MMO in development at ZeniMax Online Studios. The Elder Scrolls Online will be the first Elder Scrolls game to allow gamers to explore the legendary Elder Scrolls world with others.

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Fez Review, xbla (Guest Reviewer)

Reagan Morris finds living as a 2d character in a 3d world kind of fun…

Back in 2007 the indie game scene was really starting to grow. New developers were arriving on the scene and making themselves seen in a serious light and in a notable manner. Among the flourish was one by the name of Fez. Not much more than basic platforming and rotation of the 2D world (ala Paper Mario) was shown but enough to make an impact. What little was shown had quickly earned itself quite a following and before long not only was every gaming website/blog reporting on every new bit of info but its development was also included in Indie Game: The Movie – a film that documents the struggles of indie development. Continue reading

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