I’ve been back in the world of The Witcher for about a month now and to honest, I’m not sure I want to come back home. After a fantastic outing previous gen we pick up the legend of Geralt the White Wolf and legend absolutely is the right word,
The Wild Hunt is a massive game, CD Projekt Red have delivered a living and breathing medieval world and from the first few steps the game paints a rich tapestry all around you. A tapestry that begs to be explored, most open world games can become repetitive quickly and soon lose their shine, but The Wild Hunt offers variety and side quests full of depth. I’ll come clean, I’m nowhere near as far into the story as my contemporaries, because there’s always something interesting over the horizon, a mysterious windmill, a stranded deserter, a creepy monster cave, the wildlife and Gwent.
I was lucky enough to grow up on a farm right here in New Zealand and I understand all too well the time and energy that goes into making a living off the land. The Farming Simulator games are a new experience for me as a gamer and I must admit, my real-life experiences had made me somewhat dismissive towards the franchise…..but I now get it. The digital land you initially turn sod on to make a quick buck quickly becomes more than just a piece of earth and actually becomes…your farm.
During the set-up, you choose one of the two farm maps. The somewhat hillier topography of the Scandinavian farm, suits more livestock, small cropping and forestry. Where the wide open spaces of the flats in the USA is akin to an Iowa or Indiana farm, far better suited to massive crops of corn and cereals with HUGE machinery used to covers the hectares. But, to be frank, both types can be used and worked in anyway you chose if you are willing to put in the time.
Farming Simulator 15
Last year Wolfenstein: The New Order pretty much came out from under the radar and deservedly earn’t it self a whole bunch of accolades. A triumphant return to form for a legacy series that has had it’s fair share of misses, The New Order revitalised old school formula gameplay, wrapped it in some impressive visuals and came close to being my game of the year.
Now, BJ is back, in a standalone adventure cited as a prequel to last year’s game. It’s time to spill some Old Blood.
Wolfenstein®: The Old Blood
I didn’t have popstars for heroes when I was growing up. My Gods were people like Jeff Minter, Tony Crowther, David Braben, Archer McClean and spectacular teams like the Sensible Software guys, Rare (Ultimate PTG) and the Bitmaps. The Bitmap Brothers were standout developers in my age of Amiga, the Speedball games, GODS, Magic Packets, Cadaver, Xenon, The Chaos Engine and of course Z.
Masters of bas-relief graphics the team delivered quality games, great playability and an unmistakable style of graphics. The Bitmap Brothers were responsible for many happy gaming memories, some of which still stand head and shoulders above more modern competition. Just under 3 years ago the distinctive and original Z was brought back to life by dedicated developers Kavcom, now they have delivered the grown up sequel Z: Steel Soldiers. So let’s take a look under the hood.
I’ve had to put this off for a while, after putting in the hours ready for a review my console died and I lost my saved progress. So firing Dying Light back up is something of a mission, a mission more daring than free running through a city full of zombies.
It is also a game that feeds my repressed kleptomania. Ransacking each and every cupboard, fridge or holdall for any item I can craft or sell. Fallout, Last of Us, Far Cry and now Dying Light, they put me in worlds where my sticky fingers will steal your stuff without remorse. Be warned, this is the dark side of the adventure.
I have to admit to not being a fan of episodic releases, no real reason, other than hating the fact of having to stop playing because the developer says so. Thankfully all the episodes for Resident Evil Revelations 2 were released in a timely manner and are available as a full download and complete pack on disk as well.
The make up of Resident Evil Revelations 2 is four regular episodes and two special episodes, all of which can be finished of in around two hours each. The first episode does include Raid Mode, a timed challenge style game, which has some great replayability to thankfully increase the gaming you will get out of the package as a whole.