Once upon a time I was indestructible, life decided to give me a challenge and dealt me a hand of lymphoma.
Koru Cottage sprung up to let people know about the book I wrote and self published to spread some advice and experiences.
Dragon’s Dogma may be set in a world full of slightly overpowered mobs, fetch quests and cliche, but it is also a world where fortune favours the nosey.
I was sad to have missed out on Dragon’s Dogma the first time round, but it means I get to do this with fresh eyes and that’s a good thing. Dark Arisen comprises of all the first game and a whole new area of instant death called Bitterblack Isle. In the interests of experiencing the focal point of the release I ventured forth to Bitterblack way to early and lasted long enough to see a few of the magnificent caverns before getting whipped. The lesson learnt is to enjoy the majority of the original game, get to a substantial level and then go wandering over the waves. So here we go. Continue reading →
Wolfenstein has a special place in my heart, throw in mechs and robots and saving the free world, well – I’m in.
Wolfenstein: The New Order is an action-adventure shooter that reignites the franchise widely recognised for pioneering the genre. Wolfenstein: The New Orderis scheduled for release in Q4 2013 on Xbox 360, PlayStation 3, PC, and next generation consoles.
Sydney, Australia – May 8, 2013 – Bethesda Softworks®, a ZeniMax® Media company, has announced a new title, Wolfenstein®: The New OrderTM, an action-adventure shooter slated for release in Q4 2013. The game is being developed by MachineGamesTM, a studio comprised of seasoned developers known for creating compelling, critically-acclaimed story-driven games. Wolfenstein has been widely credited for helping establish and popularize the first-person shooter genre, and Wolfenstein: The New Order is a reimagining of this franchise – offering players a gripping and dramatic experience.
Did we need it? Probably not, but it is good enough to be on the same shelf there’s no doubt about that.
Gears of War, a franchise that brought 360 gaming to life, it introduced many of today’s gamers to online fast and brutal online gaming. As a story it spanned three solid games and delivered an equally solid experience in narrative, production and engagement. It also ended well.
Now we have Judgement, not a reboot or extension, but a step back in time pre-Gears to a place in the canon that we have only heard about. It is a change of pace and style, it is not classic Gears in any way and this is how it plays out. Continue reading →
Bioshock Infinite has redefined a few things in the last month, how to divide the internet into theological debating groups is one of them.
The rain of plaudits continues and Infinite is celebrated as the game of the year, so far. Taking a moment to remember Bioshock, it was a game that lit the way for this generation. Delivering a solid experience in storytelling, RPG lite and a well built shooter to boot. The game delved the depths of undersea city Rapture, delivering boyhood dreams to anybody that grew up reading Jules Verne novels. Now after a disappointing sequel handled elsewhere, the original team are back on board to realise Infinite, switching the playing field to the heavens in the form of floating metropolis Columbia. Continue reading →
For the most honest opinion however, I have to use this quote from Darren Price, aka Vic B’stard “I think it’s an FPS for old fuckers, makes a nice change from twitch gaming.” Well said Darren.
It seems that every shooter fan has a hankering to be a Sniper, who wouldn’t? In an age of grand set pieces and sprint paced twitch shooters its good to see City Interactive bring something to the table that is, well, a little more sedate. I also have to put my hand up and admit I missed out on the first Sniper game, something that I may have to fix considering the time I’ve had with this one. Continue reading →
Hot on the heels of last week’s release comes the Siberian Strike campaign, you might wonder if a day after Bioshock releases of the year is a good thing, but lets go with it.
What does excite me about this new campaign is that the focus is more on freedom and allowing you to move around tackling the mission as you see fit. As I have been playing through the game (review incoming) one of my biggest concerns was the ‘shooting gallery’ effect, this looks like it will address it and deliver a more rounded experience.
Now we just need more Multiplayer maps and a better lobby…press release after the break. Continue reading →