Author Archives: Richard Armitt
FarCry3, PS3 Review
“FarCry3 offers a dangerous and varied environment to play in, just take some time to stop and smell the flowers.”
FarCry2 had some beautiful moments, wandering the deserted tundra you could hear the insects around you and almost feel the virtual sun on your back. It was a massive play area with plenty to do, but it also harboured a few problems. Weapon degradation was too frequent and hampered the fun, so too did the infamous checkpoints that respawned seconds after being cleared. Otherwise the game was immersive and time consuming, now FarCry3 drops in to settle the score and put those issues to rest. Continue reading
November 2012 Retrospective
Crazy days, something has to be done about the Industry and its obsession with pumping out Triple-A titles all the way through October and November. Looking back at the latest additions to my pile of shame I know that over half of them are yet to be written about, half of them again deserve to be written about, while a couple of them actually need to be played in the first place.
It is going to be more constructive to cover a few here in mini, before fleshing out a full piece if required. Beyond the link: Doom BFG Edition, Need for Speed: Most Wanted and Fable: the Journey. Continue reading
Lords of Midnight, iOS
Not all retro revisits end in disappointment, Chris Wild is bringing one of the greatest 8-bit games back to life in December 2012 and it stands up tall.
The mid eighties were a blessed time for gaming, the teenage years of a fledgling industry – nobody could see the growth that was coming, yet even today those of us that were there still hanker after those early experiences and those that were not there are intrigued by the legends. Yearning for some of the magic that was squeezed into 48 or 64 kilobytes can be a distraction, more often than not the return to those 8-bit pastures is tinged with a sour taste. These games and game designers shaped the generation and many of those respected one man bands have become industry stalwarts today. Continue reading
CoD: Black Ops 2 Review, xbox360
“Symptomatic of big budget shooters this generation, BLOPS 2 tries hard to be clever by spinning a lot of narrative plates, but ends up with a fragmented mess on the floor.”
In 2010 Treyarch surprised a fair few people, delivering the gaming equivalent to a ‘good’ odd numbered Star Trek movie. There were a few mechanic gripes, like infinite respawning enemies, AI silliness and the messy story, but on the whole Treyarch were on their way to dethroning Infinity Ward. On top of that, the multiplayer was excellent and is still widely played today even though there has been a Modern Warfare 3 and two years since its release. Continue reading
Halo 4 Review, xbox360
“Spartans never die, a statement confirmed by Dr Halsey in an opening and stunningly realised cinematic….thank goodness for that.”
Its been a good while since the Master Chief wrapped up the original trilogy, as with all good franchises he has been defrosted for another tour, but I don’t see anybody complaining.When catastrophe strikes the ship the Chief is sleeping on Cortana takes the decision to wake up our fondest green suited protagonist and it is not long before this event turns into some classic Halo tutorial combat as you work your way out of the ship’s predicament. Ending the level falling headlong into this new adventure on planet Requiem, a strange and dangerous place. Continue reading