As a self proclaimed hero of less favourable RPGs Barrie’s on a mission to a Sacred Citadel.
Anyone who knows me will attest to my love of Role Playing Games, even ones that don’t get much love from the general public. Now the Sacred series has been no different, I think I have owned all versions of the original Sacred right through to the ‘Gold’ release, and Sacred 2 on the Xbox 360 is one game I have been meaning to return to for a while. And now with the up coming Sacred 3 not too far away SouthEnd Interactive and Deep Silver have delivered us Sacred Citadel, a prequel of sorts for Sacred 3. But beware, this side scrolling action game is a far cry from the Sacred games you may have played in the past. Bad for RPG fans wanting a fix back in Ancaria, but good for anyone who is looking for a ‘Golden Axe’ style brawler. Continue reading
“Chris Leggett “our man in Seattle”, tries his hand at some Doublefine spelunking in The Cave.”
Point-and-click adventure games have fallen from favour somewhat, largely owing to their reliance on a seemingly archaic control interface. One of adventure-gaming’s great minds, Ron Gilbert (Monkey Island, Maniac Mansion), has attempted to apply a more modern framework to the genre’s trademark puzzle-laden foundations in The Cave.
Set in a talking cave that also – bizarrely and humorously – serves as the game’s narrator, The Cave tells the tale of seven adventurers from different walks of life and even different periods in history. These interesting and varied characters (from which the player must select three) seek the cave’s secrets to learn about themselves and who they will become. What’s particularly amusing is that the player also learns a great deal about each of them as their stories progress. There’s a certain dark humour at play, and things are almost never as they first appear…
Who better to review GoME than somebody that grew up with NZ’s Hobbiton in his backyard? Chris Leggett gets stuck in.
Some genres reside almost exclusively on PC largely for control-scheme reasons. The real-time strategy (RTS), for instance, rarely strays from the realm of the mouse and keyboard. While Halo Wars made an admirable attempt to do for console RTS what Halo: Combat Evolved did for first-person shooters, it just didn’t quite get there.
But what of the multiplayer online battle arena (MOBA) – a genre born from player-created mods of real-time strategy games? Ironically, it turns out that, despite the failings in the translation of RTS to the humble console, this sub-genre seems to make the transition fairly well. Continue reading
Kiwi ex-pat Chris Leggett takes a retro-esque spin through time with the product of a modern bedroom developer.
It’s funny how, every now and then, a new IP can evoke feelings of nostalgia. As game design marches in new directions, leaving those classic, formative styles in the dust, some developers opt to revisit and tweak the winning formulas of old.
This is true of Humble Hearts (essentially one man by the name of Dean Dodrill) and its recent XBLA game, Dust: An Elysian Tail, which layers contemporary gameplay elements atop an old-school, Metroidvania foundation to mixed results. Continue reading
Kiwi ex-pat Chris Leggett takes time away from the coffee grinds of Seattle to relive happy memories of grinding rails with skateboarding legend Tony Hawks.
Sometimes, gaming remakes can serve as jarring reminders of why some fond memories are perhaps best left as such. But when successful, they can potentially cement the achievement of the original game as a timeless experience.
Thankfully, the core gameplay of Tony Hawk’s Pro Skater HD (THPSHD) reveals itself to be just as engrossing and addictive in 2012 as it first did back in 1998. Not even its sequels, with their incremental refinements, have reduced this classic to anything less than bottled lightning. Barely tiring from repeated sessions, this is arcade gameplay exemplified, and it’s great to see it holding up so well in this day and age. Continue reading