There is a certain magic about something in the ‘real world’ affecting a Video Game. Starlink: Battle for Atlas is the next iteration of the Toys-to-Life idea, which Skylanders and Disney Infinity blazed the trail on during the last generation.
The model ships and attachments are well made, look great and any child would be stoked to not only play with them in-game, but for the ships to take pride of place in a bedroom or playroom.
Simply put, Starlink is the combination of classic sci-fi, cool toys and solid open world video game fun, all wrapped up in a slick Saturday morning cartoon skin. The game has a target audience and that is kids, who will love every part of it…I’m just no sure if parents wallets are going to love it too.
This is surely just the beginning.
Forged with user research through new partnerships (including The AbleGamers Charity, The Cerebral Palsy Foundation, SpecialEffect, Warfighter Engaged, Craig Hospital, and many community members) that aim to make gaming more accessible, this new controller benefits gamers with limited mobility who may experience difficulty gaming with traditional controllers.
Okay, it’s not a game.
SculptrVR is something I have seen in other platforms in similar guises and has been something of a surprise for me.
I have to admit, I know little to nothing about Voxel graphics, but I do consider myself somewhat artistic. Neither of these things helped me while I was plugged in to SculptrVR, my artistic confidence went missing as soon as I realised the scope of what was on offer and my puny human brain couldn’t quite capture the grandness of what I could achieve with 3D Voxel modelling.