When 300 words is more than enough
When the esteemed editor of this fine online publication asked if I was keen to look at Oddworld: Stranger’s Wrath HD on Nintendo’s Switch, I didn’t hesitate saying yes.
You see, dear readers. I had just finished watching a fascinating documentary from Ars Technica on the Oddworld series creator Lorne Lanning. Who regaled viewers about his journey from poor kid in New England (near New York) to concept artists in a US military company to co-founder of development studio Oddworld Inhabitants. (The documentary is well worth a watch (there is also a two-hour plus extended interview with Lanning), as are the remainder of Ars’ War Stories documentaries.)
Released on the original Xbox 15 years ago. Stranger’s Wrath HD is a mix of third-person and first-person action that doesn’t feature downtrodden Abe. The hero of previous Oddworld games. In his stead, a mysterious brooding stranger who must bounty hunt his way through the game world to earn enough Moolah (the in-game currency) to pay for a life-saving operation.
Traditional long format reviews
How do you review something like Dreams? You can’t, not in the traditional sense anyway.
Dreams is an ever morphing mass, a creative community always shifting and growing and being unique. Each and every user will connect to the Dreamiverse (Media Molecule’s big concept) in different ways, wanting different things and walking away with a different take.
I have suffered with a condition most of my creative life. From school to now I always want to ‘do’ something. That something always escapes me, either the painting in my head is nothing like the art I produce or worse still life goals just never get it into the box. That was a soccer euphemism.
My condition is the age old struggle of Ambition vs Ability.
Dreams is bringing out the worst of that in me.
Occasional Features, maybe off topic, maybe news, maybe opinion pieces, mostly interesting.
The rest of the team have had their turn. It is interesting to see that we have all been touched by different games over the last 12 months.
The standout for Guy being Control, although we do agree on Blood and Truth being a landmark title for PSVR. Whereas Barrie loved Outer Worlds, I tried it, but wasn’t in the right space. Maybe I need to give it another spin now the fuss has died down. Gerard plumped for Plague Tale, which is title I have seen often recommended, but never looked close enough.
The great thing is, it looks like my Pile of Shame is about to get at least 3 games bigger.
Right now, looking back at 2019 we had some great titles to play and it really is hard to pull out a shortlist of favourites. That said, here’s my take.
Gadgets, Gifts and stuff that we like that isn't a game.
In summary there is more than meets the eye with the Phillips Hue, once you start to tinker and play setting the mood becomes an event in itself. There is much I have not touched on here, but being able to program set routines and actions just builds on the automation dream.
My other absolute favourite benefit is being able to set the lights to ‘on’ as I approach the house, no more stumbling home in the dark because you didn’t think it would be that long.
I’m sold, well and truly – the Hue bulbs will certainly be staying and I will be extending them out across the house as soon as I can.
Follow the light.