When 300 words is more than enough
Borderlands, a franchise and a genre flag bearer.
Now we get to go back to where it all began – with all DLC and shiny new graphics along with a few tweaks here and there.
As a warm up to Borderlands 3 this is the perfect introduction for players that weren’t around ten years ago. Fire up the Hype Train there’s a new ‘Old Loot Shooter’ in town.
Traditional long format reviews
Since launch PSVR has been a platform full of experiences and a lot of them either off the wall or surprisingly original. Falcon Age probably sits in those two camps with a 20/80 split.
A brave new single player experience from Outerloop Games, a Seattle based Indie company with a pretty tight team roster. It shows in the way the game has been crafted, it is deep without being complex and does exactly what it needs to. Built from the ground up as a VR title the game is a sci-fi adventure in the shoes of Ara, a young girl imprisoned by some temperamental robots on a barren planet.
Pretty straightforward then, the first few game days get you into the control scheme nicely by running some prison day-to-day routines and forcing you to converse with one of your captors. Some of the humour, writing and art style here start to feel like a nod toward Portal and that’s okay.
It’s a setting that serves the purpose of the story, but feels light on structure, which isn’t that big a deal when you remember this is a game, in VR where you can fist-bump your Falcon before sending it off to rip up a rabbit.
Occasional Features, maybe off topic, maybe news, maybe opinion pieces, mostly interesting.
Anthem, you will have heard of it no doubt. Anybody with the slightest toe dipped in to Gaming, Social Media or having seen the odd Bus drive past will be familiar. Being the latest title from Bioware the stakes were high and it has to be said, Bioware fans can be a fervent pack when they are poked with a stick. Let’s be straight up from the front.
The company has delivered a game that does not stick to their modus operandi, fair enough, but the fans didn’t know and they’re upset.
The company has tried to deliver a game du jour, moderately massively persistently online, bullet sponge enemies and heaps of customisation.
The company has actually delivered a flawed, but fun game that can be enjoyed on different levels if you forgive a few structural issues.
This is probably a good time to say, this isn’t a review in the traditional sense, there are various reasons for that, but the key ones will be the method of Anthem’s launch and popularisation, alongside the pack mentality and vocal rejection of the game by anybody with a phone and some data for Twitter.
Gadgets, Gifts and stuff that we like that isn't a game.
LucidSound is a relatively new kid on the block in the world of headsets, but they have put their flag in the sand and launched with a specific focus on gamers.
LucidSound shipped their first headset in March 2016, but they have some history in the gaming audio space, as the founder Chris Von Huben, was the founder of the very successful Triton gaming accessories company, which he sold to MadCatz in 2014ish, he then went on to start LucidSound.
Von Huben indicated he wanted to bring the aesthetic of Beats by Dre but build in the natural core control schemes gamers need.
The LS41 is the 2019 flagship 7.1 wireless model for LucidSound and it certainly holds true to the idea of being the ‘Beats’ headphones for gamers. Well made with excellent features and are now my go-to PS4 headset, hands-down. I love them.
Check out the full Video Review below and remember to Click, Like and Share.