A decent FPS is the Holy Grail of PSVR gaming, was pretty much the sentiment of our Farpoint Review a whole fourteen months ago, since then there have been plenty of reasons to argue against that statement. Moss and its isometric take, Star Trek, being basically my little boy dream and games like The Inpatient lifting the genre.
That’s all set to change, Firewall has arrived and it falls neatly into the unoccupied space of an online team based shooter that can hold its own against Rainbow Six.
This is surely just the beginning.
Forged with user research through new partnerships (including The AbleGamers Charity, The Cerebral Palsy Foundation, SpecialEffect, Warfighter Engaged, Craig Hospital, and many community members) that aim to make gaming more accessible, this new controller benefits gamers with limited mobility who may experience difficulty gaming with traditional controllers.
Okay, it’s not a game.
SculptrVR is something I have seen in other platforms in similar guises and has been something of a surprise for me.
I have to admit, I know little to nothing about Voxel graphics, but I do consider myself somewhat artistic. Neither of these things helped me while I was plugged in to SculptrVR, my artistic confidence went missing as soon as I realised the scope of what was on offer and my puny human brain couldn’t quite capture the grandness of what I could achieve with 3D Voxel modelling.