Superhot is the super stylish, super interesting, super puzzle shooter that has been a round for a while on PC now. When it was revealed for consoles at E3 I was intrigued, when it was revealed especially for PSVR I was super excited.
Here’s the kicker, the game is played in short bursts or snippets of action, the action moves when you move and is otherwise frozen.
The idea is to move, plan, move – get to the weapons, attack the bad guys in the right order like some methodical Jack Reacher and dodge bullets like Neo from The Matrix. Clear? Good.
For the uninitiated Superhot throws the player into a very stylised first person shooter world, in stark contrast to its peers Superhot has a signature grey/white appearance, which leaves you feeling like you are trapped in some paper diorama. The enemy figures are basically red crystallised mannequins and weapons or objects are black.
Splatoon is something of a phenomenon for Nintendo fans. Its a title that delivers family friendly arena combat in a fresh and unique way. The game was certainly a favourite on the wiiU, which I admit passed me by, but let’s make amends with that now there’s a Switch in the house.
Splatoon is franchise with a very well defined sense of character, there is no mistake when you see the artwork or catch a glimpse of a Squid of where they belong. It may be a hard task catching up when you don’t know the history, but it soon becomes familiar, although sense may come later along with buckets of pink and green ink.
Let’s be honest straight up, Splatoon2 is near enough a killer app for the Switch. It is an accessible and addictive online shooter, while there are solo modes to get you into practice it really is all about social gaming. The presentation and wrapping are essential to build the colourful world these creatures live in, but at its heart lies a slick and fun gameplay behemoth that will keep you coming back over and over.
The Cars franchise is one of Disney Pixar’s well loved products and rightly so, over the years Lightning and Co. have made it across the line in various videogames, probably most notably in the first incarnation of Disney Infinity.
Here we are in 2017 enjoying the third movie, which incidentally looks like a huge improvement over the second, with Driven to Win – a polished and exciting racing game that picks up after the events of the film.
We’ll just take a pause and speak in hushed tones for a moment, it’s also not just for kids. While the game could be levelled at the younger demographics there is plenty to keep an arcade or avid cart racer fan happy.
Okay, Rev, Rev, Rev – let’s go.
There is no doubt the Switch is benefitting from the introduction of classic franchise games like Zelda, Mario Kart and the upcoming soon to be franchise Splatoon. Everybody is getting a bit of what they really wanted, but what the system also needed was a solid, innovative and new IP, cue the strange and loveable brawler ARMS.
Taking a heap of inspiration from Western friendly Manga styling ARMS offers up an interesting roster of characters that are pitched together in beating each other senseless via their, yes, ARMS.
Of course it needed a twist, so here it is. The ARMS in question are spring loaded swing them across the arenas extendable arms, all loaded with exciting and varied beating instruments at the business end.
Tekken a fighting franchise that’s as old as the hills, if there is a block where these games live then Tekken has been around it a few times.
There’s not a lot you can say as far as setup goes, it’s a 2.5D brawler, pretty much in the vein of every other Tekken so far, a huge array of fighters to battle with or against and a deep, complex, emotional narrative.
Maybe the last bit was a tiny lie.
Technically and visually the game is top notch, after waiting a day or so for the 48gig download I was pleasantly surprised by the intro and the shiny looks. The intro to the single player sequence of fights goes along the lines of old spiky hair dude apparently kills someone’s mother when they were young, they try to fight him and get thrown off a very high cliff. Years later (now) old spiky hair dude ends up fighting with and against scarred red eye due, who is something to do with the boy thrown off the cliff, but by now I’ve started skipping. Even when Nina and her leather catsuited bottom come flying into the fray.
The Sony PSVR will be a whole year old in a couple of months, probably. a good time to get back to launching some big and exciting titles to galvanise the user base. There have been a steady stream of games coming along, mostly Indie, but a few big hitters.
Until now nobody had really touch the Holy Grail of VR – a solid First Person Shooter and a game of decent length.
Not only do Sony come out swinging on both counts they also launch the Aim Controller to back it up. If you thought VR made you look dorky enough, then step this way and be pleasantly surprised.
Farpoint treads some well trodden ground, launching into one of many long winded cutscenes it sets you up as a pilot collecting Scientists from a remote Space Station. Of course things go wrong and it’s all up to you to fix the problem. Ok so far.
Cue a lumpy bumpy ride in a dropship and you are on the surface of a hostile planet, which soon becomes a corridor driven shooting gallery, albeit an immersive VR one.
It was the year the PS4 launched and Tequila Works had a colourful and exciting new game showcased as a Sony exclusive.
That game was RiME, evoking memories of anything Team Ico related even at that early stage it looked serene, enigmatic and had a simple quality that made you want to know it better. Blockbusters teased in that year came and went, blockbusters from following years have been and gone, then it was suddenly now and the time for RiME.
First off this isn’t an easy gig, it really is fair to say the game has delivered in spades and if I had a choice I would leave it right there, smack on 111 words. But, life isn’t like that, life is something else.
Take a couple of fondly remembered puzzle franchises, mix them up with some multiplayer add a party machine like the Ninetendo Switch and what do you get?
Well it’s certainly fun, but sometimes equally frustrating.
The original Gameboy for me was all about Tetris, that grey/green liquid crystal display and the unforgettable theme tune pumping away. Dropping blocks at speed and holding that big heavy handheld up to my nose in bad light. Yes, those were the days. Puyo Puyo, not so much. To be honest it has passed me by until now and while I could happily rank Tetris up alongside the the Rubik Cube or Othello as ‘easy to learn, difficult to master’ cultural icons I have to say Puyo Puyo is new to me.
I’m a purist when it comes to Mario Kart, having experienced many heart wrenching moments at the hands of the characters and many slating moments of joy. Especially sneaking a 150cc win against Luigi on the Rainbow Road. This was all of course a very long time ago on the SNES. When consoles were simple, you couldn’t Tweet or Post anything you did and the gameplay mattered, especially in glorious Mode7 graphics.
So twenty odd years later and here we are with a polished version of the wiiU Mario Kart, a extensive track list, extra modes and a host of characters new and old.
Start your engines.
Nintendo has always been something of a mystery to me, recent years I have been sold by the hardware, but never enough to stick with it. Maybe its the family friendly vibe or just that the killer apps have been just way too cutesy.
Don’t get me wrong I’ve lived and loved some good times with Nintendo, mainly SNES, various Gameboys and the ultimate couch co-op machine the N64. Of course those were the olden days, before things got online and social, before Trophies, Achievements and Coins.
Having been in the wild for a couple of months, we’re late to the Switch party, but that’s often not a bad thing. Continue reading