You’ve probably been hiding under a rock if you haven’t seen or heard from Player Unknown’s Battlegrounds, that said you’ve probably been hiding near a rock if you have – A rock, in long grass and a sweaty palm on the grip of a weapon you’re not quite sure how to reload.
An indie phenomenon that has enjoyed massive PC success even if only still in Beta, its basically Battle Royale for 100 players, Encouraging people hunting at its finest. Having recently made the leap to console, in admittedly unfinished form we got to give it a spin. Along with the other 40 Million players, who have been breaking records by having at least 3 Million concurrent players online at any given time – so something is right.
So does the sleeper hit make the leap to console with a bang or does it get caught hiding behind a hay bale looking the wrong way?
I can enjoy a good arcade style racer, having cut my teeth on a few decades worth. With the recent slew of serious driving games being a shade above my ability and NFS Payback being a great action movie spin off, but losing points for the grind there is a simple pleasure about GEAR-CLUB that cannot be ignored.
First off its on the Switch, which as we all know has been the console to beat this year, delivering innovation and fun at every turn. Gear-Club does not disappoint and can hold its head up amongst its stablemates. The game takes a few parts of other games and makes them whole in a way that feels fresh and accessible.
Hidden Agenda is a game made specifically for the new PS4 ‘PlayLink’ brand. Its probably best described as the next generation of ‘Party Games’, where multiple smart phones connect to a PS4 and allow people to play on the couch together.
Hidden Agenda is a Police thriller and has been made by the team at Super Massive Games, who have serious ‘chops’ when it comes to narrative games (ie:Until Dawn) and they have made, what at this early stage looks like, a AAA title.
Time will tell, a full review will be inbound.
But here is the first 15mins of gameplay with 3 players with iphones and it gives a pretty good idea as to how it all works.
The Assassins Creed franchise has been around for a while now and is well known by anyone that considers themselves a gamer.
Admittedly there have been a couple of questionable releases in recent years but what does number 10, Assassins Creed Origins bring? Does visiting the birth time of the Creed return the franchise back to its golden age?
Or is Ubisoft just flogging a dead camel?
For the bulk of Origins you play Bayek, a Medjay living in 48BC Ptolemaic Egypt, the age of Cleopatra, Pyramids, and the Sphinx with a nose. Long before The Brotherhood and Templars, Origins has you tied up in, well, the origins of these groups through a life of justice and revenge.
Skyrim never dies, having graced the PS4 already in HD goodness its back and in a VR wrapped package of goodness.
Rivalling perhaps Minecraft for platform releases most people will know of Skyrim whether or not they have walked its paths.
It’s a game that has also been around a long time, so it might not be the prettiest of adventures, especially up close in the VR headset, but that soon washes away when you look into the distance and start to marvel at the world building around you.
It is fair to say that Bethesda have put some effort into the launch, the move controllers have had time and effort put into their mapping, almost to the point of being overworked and borderline confusing. It makes sense with practice, but can be a handful in the heat of battle. You can play with the standard controller setup, which makes for a smoother play, but takes away some of the intent. Wandering a dungeon casting spells in virtual freedom is a pleasant experience and all the more fun because of the Move controls.
I no longer have the time, patience or money to have a good Gaming PC. So even though the original Spintires has been out on PC for a couple of years, I have been waiting patiently for it to finally hit Console.
Frankly, MudRunner has been a pleasant surprise but it has to viewed as the niche Sim title that it is. Sure, it has some similarities to the Euro-Truck or Farm Simulator games, however the pure off-road setting and the impact the terrain has on the moment to moment gameplay makes it unique. MudRunner still has a bit of jank here and there and the UI still hints to some ‘mouse-n-keyboard’ control options having to be shoe-horned into the PS4 controller. But overall it is my sleeper hit of 2017. There is just no other game like it and in a overcrowded world of Shooters, RPGs and Racing games, and that makes it a bit special in my book.
Check out my full Video Review….and remember give us a ‘Like’ or even ‘Share’ if you dig it!
You wait years for some serious racers, then three come along at once. Only to get grit sprayed in their grills by the latest in the arcade style hi-speed hi-jinks crashathon Need for Speed franchise instalment.
NFS has been divisive at times, but has mostly done a good job at delivering entertainment. The franchise has been around for a very long time and the reveal of a new instalment can often reduce serious gamers to jelly when they see shiny screens and screeching tyres.
Now in Payback its time to get your Fast and Furious on, joining the underworld of high speed car crime in an alternate Nevada alike (aka Fortune Valley) landscape. The game is billed as delivering blockbuster moments interspersed with hi-octane thrills, this happens by cutting in plenty of well designed cutscene moments. Often triggered at a narrative point or when something exceptionally cool happens around you.
It works at the outset, hopping between three main characters and one supporting role its good to see how their story starts to flesh out, a story of revenge by the way as they fight their way to the top of a massive race in the hope of bringing down mysterious antagonist The House. the narrative may be a little clumsy, but the cutscenes dovetail well with the action and pull the scripted sequence along.
For a while you may be convinced that the failings of NFS: The Run have been left behind in a ditch, for a while you may think this instalment will have legs, for a while. Continue reading →
Here we are with another annual 2K release. This time round it is the mighty wrestlers of the WWE, or WWF, as I fondly remember it, and to be honest I haven’t followed the show since it was known as WWF so the cover Superstar, Seth Rollins, is a bit of an unknown to me.
But have no fear, all the good old favourites are all there, at a cost. Yep time to be nickel and dimed again with extra purchases. Sigh…
So off the bat you get a fair selection of modern Superstars but if ,like me, you are more of a fan of the golden age of wrestling then you will need to unlock your favourites with virtual currency.
Now this currency can be earned in game at a fairly slow rate so getting enough to unlock all the 80’s Superstars can be a lengthy process. You do start with some currency so make the most of it. I realise that most games are now going down this god awful path of paying to unlock content but at $100 a game I expect to be able to access what I want, when I want.
I am very quickly going off games that have me grinding or paying just to access features I want included.