My Friend Pedro, Switch Review

My Friend Pedro has been coming for a while and every clip I’d seen surface on Social media from developer Deadtoast only got my appetite wetter. Mainly due to it being an ultra violent 2.5D cutout of a shooter with buckets of slow-motion-bulletime-matrix-backflip-shooting to boot.

Once upon a time Jon Woo and Chow Fun Fat brought their movie magic to games with Stranglehold, this is everything they did not achieve; Hi-Octane destruction with very forgiving systems to make it a fun ride.

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Byte Size – Objects in Space Review (PC)

Objects in Space from the self proclaimed smallest of the small game developers, Flat Earth Games, is so strangely familiar to me and any gamers who played through the 1990’s will no doubt feel pangs of good old retro revival.

The Good – Upgrades to not only your ship but also pretty much every subsystem, along with trading, bounties, exploration, and combat makes for a really full on experience. And because of the gameplay, I found Objects in Space to be quite relaxing to play.

The Bad – For me the biggest hurdle was the font used for communications. When dealing with traders and the likes I found myself having to give my eyes a rest after each paragraph or so.

The Overwhelming – As mentioned, there is a fair amount to take on in Objects in Space, you can just stay in safe systems and trade your way to riches or head out to the new worlds, a much more dangerous affair. Then you have upgrades, trade prices, navigation, repairs, the list is endless in the life of a solo space captain.

Closing Comments – As we say down here in New Zealand and Australia, bit of a Marmite game this one. You will either love it or hate it.

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