I didn’t have popstars for heroes when I was growing up. My Gods were people like Jeff Minter, Tony Crowther, David Braben, Archer McClean and spectacular teams like the Sensible Software guys, Rare (Ultimate PTG) and the Bitmaps. The Bitmap Brothers were standout developers in my age of Amiga, the Speedball games, GODS, Magic Packets, Cadaver, Xenon, The Chaos Engine and of course Z.
Masters of bas-relief graphics the team delivered quality games, great playability and an unmistakable style of graphics. The Bitmap Brothers were responsible for many happy gaming memories, some of which still stand head and shoulders above more modern competition. Just under 3 years ago the distinctive and original Z was brought back to life by dedicated developers Kavcom, now they have delivered the grown up sequel Z: Steel Soldiers. So let’s take a look under the hood.
Far and away my Game of the Year for 2012, lock up your productivity because come the 20th your iThingies will be defending Earth from Xeno doom. Excite = YES.
2K and Firaxis Games are happy to announce that the award winning XCOM: Enemy Unknown will be coming to iOS devices this Thursday, June 20th. The game will be available via the iTunes App Store for AU$20.99/NZ$24.99 for iPad, iPhone and iPod touch (complete list of supported devices is below). XCOM: Enemy Unknown for iOS takes the complete XCOM experience of the console and PC version of the game and optimizes it for the touch interface of iOS devices. XCOM: Enemy Unknown for iOS is a universal app that includes GameCenter support and utilizes iCloud functionality so players can save games across their iOS devices. While not included at launch on June 20th, the popular head-to-head multiplayer mode in XCOM: Enemy Unknown will be added to iOS at a later date as a free update.
Complete list of supported iOS devices includes the iPad 2, iPad 3, iPad 4, iPad mini, iPhone 4S, iPhone 5 and iPod touch 5th Generation.
Turn based dungeon crawling, loot gathering excellence at the tip of your fingers.
Being from one of the first generations that enjoyed Games Workshop products as they found their feet and at the same time thriving on the home computer explosion along with turn based strategy. I was somewhat excited to discover Rodeo Games had combined the two things into a dungeon crawling loot hunting iOS time-sink.
Open up Warhammer Quest iOS and there’s no mistaking the style of the game, visually it reeks of Games Workshop and the Warhammer universe. There is a lot of love poured into this game, the cutscenes, the animated towns that pop up and the glorious hi-def visuals in the dungeons themselves are quite beautiful. Continue reading