A seasonal guest contribution by Guy “Browncoat’s”, 15yr old Daughter, Nina. Thanks for reading, more Playlink games reviews coming in the next few weeks.
As an avid teen girl-gamer I enjoy all sorts of video games, from a mindless first person shooter to a more strategic RPG. But above all, I need a game with an engaging story and three dimensional characters. So when Dad offered the chance to play the new interactive movie style, Playlink game, Planet of the Apes: Last Frontier, I didn’t hesitate.
Point and click, Telltale sort of games are built around having great stories and realistic characters. I had high hopes for Planet of the Apes, and it lived up to my expectations…almost.
This game is a PS4 exclusive interactive movie that you play using the smartphone app of the same name, the idea is the central concept of the new Playlink range, which consists of games where smartphones are used instead of controllers. I was apprehensive of this, as I am used to playing Destiny 2 or Skyrim with controller a in hand. Honestly it was so easy to use the phone, and would be very simple for someone who is not as familiar with consoles. The game’s controls are incredibly straightforward; two choices will appear on the phone screen and you pick one. During quick time events, the PS ‘X’ button will appear on the screen and you hold it to engage the action.
I can enjoy a good arcade style racer, having cut my teeth on a few decades worth. With the recent slew of serious driving games being a shade above my ability and NFS Payback being a great action movie spin off, but losing points for the grind there is a simple pleasure about GEAR-CLUB that cannot be ignored.
First off its on the Switch, which as we all know has been the console to beat this year, delivering innovation and fun at every turn. Gear-Club does not disappoint and can hold its head up amongst its stablemates. The game takes a few parts of other games and makes them whole in a way that feels fresh and accessible.
I didn’t have popstars for heroes when I was growing up. My Gods were people like Jeff Minter, Tony Crowther, David Braben, Archer McClean and spectacular teams like the Sensible Software guys, Rare (Ultimate PTG) and the Bitmaps. The Bitmap Brothers were standout developers in my age of Amiga, the Speedball games, GODS, Magic Packets, Cadaver, Xenon, The Chaos Engine and of course Z.
Masters of bas-relief graphics the team delivered quality games, great playability and an unmistakable style of graphics. The Bitmap Brothers were responsible for many happy gaming memories, some of which still stand head and shoulders above more modern competition. Just under 3 years ago the distinctive and original Z was brought back to life by dedicated developers Kavcom, now they have delivered the grown up sequel Z: Steel Soldiers. So let’s take a look under the hood.
Far and away my Game of the Year for 2012, lock up your productivity because come the 20th your iThingies will be defending Earth from Xeno doom. Excite = YES.
2K and Firaxis Games are happy to announce that the award winning XCOM: Enemy Unknown will be coming to iOS devices this Thursday, June 20th. The game will be available via the iTunes App Store for AU$20.99/NZ$24.99 for iPad, iPhone and iPod touch (complete list of supported devices is below). XCOM: Enemy Unknown for iOS takes the complete XCOM experience of the console and PC version of the game and optimizes it for the touch interface of iOS devices. XCOM: Enemy Unknown for iOS is a universal app that includes GameCenter support and utilizes iCloud functionality so players can save games across their iOS devices. While not included at launch on June 20th, the popular head-to-head multiplayer mode in XCOM: Enemy Unknown will be added to iOS at a later date as a free update.
Complete list of supported iOS devices includes the iPad 2, iPad 3, iPad 4, iPad mini, iPhone 4S, iPhone 5 and iPod touch 5th Generation.
Turn based dungeon crawling, loot gathering excellence at the tip of your fingers.
Being from one of the first generations that enjoyed Games Workshop products as they found their feet and at the same time thriving on the home computer explosion along with turn based strategy. I was somewhat excited to discover Rodeo Games had combined the two things into a dungeon crawling loot hunting iOS time-sink.
Open up Warhammer Quest iOS and there’s no mistaking the style of the game, visually it reeks of Games Workshop and the Warhammer universe. There is a lot of love poured into this game, the cutscenes, the animated towns that pop up and the glorious hi-def visuals in the dungeons themselves are quite beautiful. Continue reading →
Not all retro revisits end in disappointment, Chris Wild is bringing one of the greatest 8-bit games back to life in December 2012 and it stands up tall.
The mid eighties were a blessed time for gaming, the teenage years of a fledgling industry – nobody could see the growth that was coming, yet even today those of us that were there still hanker after those early experiences and those that were not there are intrigued by the legends. Yearning for some of the magic that was squeezed into 48 or 64 kilobytes can be a distraction, more often than not the return to those 8-bit pastures is tinged with a sour taste. These games and game designers shaped the generation and many of those respected one man bands have become industry stalwarts today. Continue reading →
Combining the hi-octane spills of Hot Pursuit and the freedom of Burnout Paradise, this year’s Need for Speed is sure to be taking a top spot in the 2012 silly season.
Living in Brisbane has its advantages, however missing out on preview events in Sydney is not one of them. Luckily, State of Play’s Darren Price was man enough to step up for me.
EA’s Need for Speed series never really did anything for me. Sure, 2005s Need for Speed: Most Wanted piqued my interest a bit, but I never got any further than playing the demo; there were bigger and better things to play on my shiny new Xbox 360. The mess that was Need for Speed: Undercover would have been put of the series forever if it wasn’t for Criterion’s Need for Speed: Hot Pursuit. Building upon their expertise honed by working on their own Burnout franchise, Criterion breathed new life into EA’s veteran series. Continue reading →