Espire 1: VR Operative, PSVR Review

Espire 1: VR Operative was touted as a fully immersive Splinter Cell-esque type VR game. Which was music to my ears and the slick launch trailer just added to my hype levels.

The game is built around the idea of taking remote-control of a stealthy Espire Robot. Then infiltrating various buildings and factory type levels to take down armed terrorists. An Espire unit can use an array of gadgets, guns and even navigate levels full of verticality with its magnetic hands.

Like I said, a really cool premise.

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Halo Reach (PC): Finishing the fight on a new platform

There’s no denying that Gregorian chants are a cornerstone of the Halo series. They’re unmistakable identifiers for the Master Chief and the fight against the alien covenant. Halo Reach is no exception.

So when the Gregorian chants fired up on the menu screen of the PC version, it brought a smile to both my face – and my ears (if my ears could smile, that is).

I’m not the world’s greatest Halo fan but I’ve played them all. Reach was always at the top of my list as my favourite of the series. Maybe it was because the story told of the close-knit camaraderie between the six members of Noble team. Cat, Emile, Jorge, Jun, Carter and Spartan B-312 (that’s you, by the way). As they take the fight to the covenant on the planet Reach, or maybe it was because Reach wasn’t about Master Chief. Whatever it was, Reach just resonated with me.

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Phillips Hue, go into the light

In summary there is more than meets the eye with the Phillips Hue, once you start to tinker and play setting the mood becomes an event in itself. There is much I have not touched on here, but being able to program set routines and actions just builds on the automation dream.

My other absolute favourite benefit is being able to set the lights to ‘on’ as I approach the house, no more stumbling home in the dark because you didn’t think it would be that long.

I’m sold, well and truly – the Hue bulbs will certainly be staying and I will be extending them out across the house as soon as I can.

Follow the light.

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New Super Lucky’s Tale, Nintendo Switch

New Super Lucky’s Tale obviously treads well worn ground, and the Switch is the place for cutesy platformers. I did not play Super Lucky last time around when it graced the Xbox. In fact I haven’t played many platformers for a good while. The simple crux is, Super Lucky does the job well, it’s a joy to play.

Everything the game does it does well, without layers of complexity. There is no need to add depth, New Super Lucky’s Tale is here to scratch the itch of the classic platforming addict. Nice to look at and fun to play in this high paced disposable world, here’s a few hours of pleasant-ness.

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Don’t Die, Minerva! Review (Xbox One X)

Every second game I have played recently seems to be a rogue-like or have rogue-like elements in them.

Thankfully, unlike the rest of the team, I am not adverse to this as I quite like the format and play style that rogue-likes fall into. That is not to say I don’t throw the odd controller in frustration at my 145th death in 3 minutes.

I have just learnt to throw it gently onto the couch beside me. But with a little Luigi flair this could be fun to play.

Don’t Die, Minerva! looks really nice and plays well. Although there isn’t a huge variety in what you are doing and where you are doing it, it maintains that, just one more run, feel you expect from a good rogue-like.

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Neo Cab review (Nintendo Switch)

Essentially, Neo Cab is a taxi simulator set in the future.

Where automated cars dominate the ride share business and you drive the only human-driven cab in the region. You play as Lina. A driver for Neo Cab who has uprooted her stable life and moved to Capra City, all for the sake of friendship and maybe love.

Neo Cab’s slow-boil story is not going to be for every gamer. Especially for those with itchy trigger fingers crafted through years of Call of Battlefield or other first person combat games. Neo Cab is a snail’s pace game, one that develops the more you progress.

Worth a look if you like games that try something a little bit different.

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House of Golf (Nintendo Switch)

House of Golf is exactly what it says on the game cartridge: A mini-golf course set within the confines of a house.

From the main menu you choose to either play the championship or a single  hole (there are also options on ball selection and how to play). There is also a multiplayer mode.

On paper, the Nintendo Switch is perfect for a mini-golf game and House of Golf is a good time-waster when you’ve got a few moments to spare. However, there isn’t enough here to capture your attention for too long.

Especially with some of the other great games out for the Switch at the moment.

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Espire 1: VR Operative, Hands On

A blur of a few weeks ago at PAX I go to go hands-on with Espire1: VR Operative from Digital Lode. On that day the release had been pushed back to a loose ‘pre-xmas’. It felt appropriate to hold back until a day like today, when the launch date was finally announced.

And that Release Date is THIS WEEK! Yes, THIS WEEK!

The game has been described as a Stealth VR Shooter, Guy has been dribbling over it for months because to him, it’s Splinter Cell VR. Either way Espire 1: VR will certainly tick some boxes.

Espire1 has been put together by a passionate and driven micro team of developers. The game ‘feels’ like a release from a much bigger studio and deserves some attention. I can only hope the install base on the PSVR gives it a strong showing. I for one will be leaping into an Espire unit this weekend. To stealth, shoot, scan, climb and hack my way out of trouble.

Espire1: VR Operative – it’s VR Splinter Cell, what could go wrong?

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Borderlands 3, PS4 review

It’s been over a month since Borderlands 3 landed.

It feels much longer because we were incessantly hounded by it during the build-up to launch. It took me that long to plough through the game, so it was appropriate to scale down the review. I mean, what don’t you already know from your Influencer Overlords?

Historians will note that being alive in 2019 inevitably meant unavoidable exposure to Borderlands 3. There were campaigns on all fronts, it was a war fought globally. Including watching from the sidelines as special people were flown around for international previews. Even having their ego stroked by being sent roses to crow about the launch of a trailer. Yes, a trailer.

At the end of the day, whether you were ‘influenced’ or not – how did it play?

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