Superhot is the super stylish, super interesting, super puzzle shooter that has been a round for a while on PC now. When it was revealed for consoles at E3 I was intrigued, when it was revealed especially for PSVR I was super excited.
Here’s the kicker, the game is played in short bursts or snippets of action, the action moves when you move and is otherwise frozen.
The idea is to move, plan, move – get to the weapons, attack the bad guys in the right order like some methodical Jack Reacher and dodge bullets like Neo from The Matrix. Clear? Good.
For the uninitiated Superhot throws the player into a very stylised first person shooter world, in stark contrast to its peers Superhot has a signature grey/white appearance, which leaves you feeling like you are trapped in some paper diorama. The enemy figures are basically red crystallised mannequins and weapons or objects are black.
I often think back to the gaming days of my youth. I thrashed my Atari 2600 and later my Sega Master System for hours, banging my head against the ‘wall of difficulty’ in classic titles… and I loved every minute.
However these days, I am use to AAA games holding my hand and making sure every minute is enjoyable.
When I sat down with DeadCore I was met with the prospect of a pure puzzle game…and I got a bit worried.
The Cars franchise is one of Disney Pixar’s well loved products and rightly so, over the years Lightning and Co. have made it across the line in various videogames, probably most notably in the first incarnation of Disney Infinity.
Here we are in 2017 enjoying the third movie, which incidentally looks like a huge improvement over the second, with Driven to Win – a polished and exciting racing game that picks up after the events of the film.
We’ll just take a pause and speak in hushed tones for a moment, it’s also not just for kids. While the game could be levelled at the younger demographics there is plenty to keep an arcade or avid cart racer fan happy.
Okay, Rev, Rev, Rev – let’s go.
Wipeout as a brand is synonymous with Playstation, first spinning up in PS One disc drives back in 1995. Finally some Wipeout love is hitting the PS4, but it’s not a brand new game. Unfortunately it’s a remastering of 2012s ‘Wipeout 2048’ for the Vita and ‘Wipeout HD + Fury’, circa 2008 from the PS3. That said, Wipeout: Omega Collection in 1080p and running at a silky 60fps on the PS4, makes this uniquely Playstation experience….. an absolute blast to play.
Wipeout is a high-speed-arcade-sci-fi-racer based around antigravity ships with shields which use weapon pick-ups to get an advantage on the racetrack. There are a wide selection of ships to be used with different strengths and speeds depending on the race mode being undertaken. Each futuristic manufacturer has a range of ships and these unlock as you level up. There is something along the lines of 50 ships and 25 tracks across all the remasters, with many of the original electronic soundtracks being cleaned up too for the PS4 release.
Tekken a fighting franchise that’s as old as the hills, if there is a block where these games live then Tekken has been around it a few times.
There’s not a lot you can say as far as setup goes, it’s a 2.5D brawler, pretty much in the vein of every other Tekken so far, a huge array of fighters to battle with or against and a deep, complex, emotional narrative.
Maybe the last bit was a tiny lie.
Technically and visually the game is top notch, after waiting a day or so for the 48gig download I was pleasantly surprised by the intro and the shiny looks. The intro to the single player sequence of fights goes along the lines of old spiky hair dude apparently kills someone’s mother when they were young, they try to fight him and get thrown off a very high cliff. Years later (now) old spiky hair dude ends up fighting with and against scarred red eye due, who is something to do with the boy thrown off the cliff, but by now I’ve started skipping. Even when Nina and her leather catsuited bottom come flying into the fray.
The Sony PSVR will be a whole year old in a couple of months, probably. a good time to get back to launching some big and exciting titles to galvanise the user base. There have been a steady stream of games coming along, mostly Indie, but a few big hitters.
Until now nobody had really touch the Holy Grail of VR – a solid First Person Shooter and a game of decent length.
Not only do Sony come out swinging on both counts they also launch the Aim Controller to back it up. If you thought VR made you look dorky enough, then step this way and be pleasantly surprised.
Farpoint treads some well trodden ground, launching into one of many long winded cutscenes it sets you up as a pilot collecting Scientists from a remote Space Station. Of course things go wrong and it’s all up to you to fix the problem. Ok so far.
Cue a lumpy bumpy ride in a dropship and you are on the surface of a hostile planet, which soon becomes a corridor driven shooting gallery, albeit an immersive VR one.
It was the year the PS4 launched and Tequila Works had a colourful and exciting new game showcased as a Sony exclusive.
That game was RiME, evoking memories of anything Team Ico related even at that early stage it looked serene, enigmatic and had a simple quality that made you want to know it better. Blockbusters teased in that year came and went, blockbusters from following years have been and gone, then it was suddenly now and the time for RiME.
First off this isn’t an easy gig, it really is fair to say the game has delivered in spades and if I had a choice I would leave it right there, smack on 111 words. But, life isn’t like that, life is something else.
High fantasy swords and shields combat in video games, is just not my thing…blasphemy I know. Personally I dig Sci-Fi settings, full of mech suits and advanced weapons. So roll up ‘The Surge’ to tick some boxes! It does have to be said, under the hood it is essentially a Dark Souls wannabe, but to actually label it as such without qualification, sells it way short.
After an awesome and pretty disturbing opening sequence, where the main protagonist gets out of his wheel chair and into a new set of robo legs. You are chucked into a partially destroyed factory complex and taken through a few basic combat encounters to learn the ropes. Controls are straight forward and camera controls are great. Some initial audio logs and interactions with a holographic lady lets a plot begin to form.
That being said, after about 5 hours of playing I honestly couldn’t tell you what the story was or who the main characters were. However, that’s not the game’s fault. I was just so focused on gathering gear, tech materials (XP) and opening up shortcuts that I just didn’t care. The star of this game is its combat, everything else just became secondary.