Happy New 2020 and putting a pin in 2019

The rest of the team have had their turn. It is interesting to see that we have all been touched by different games over the last 12 months.

The standout for Guy being Control, although we do agree on Blood and Truth being a landmark title for PSVR. Whereas Barrie loved Outer Worlds, I tried it, but wasn’t in the right space. Maybe I need to give it another spin now the fuss has died down. Gerard plumped for Plague Tale, which is title I have seen often recommended, but never looked close enough.

The great thing is, it looks like my Pile of Shame is about to get at least 3 games bigger.

Right now, looking back at 2019 we had some great titles to play and it really is hard to pull out a shortlist of favourites. That said, here’s my take.

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2019 – How Did It Stack Up? (The Barrie’s Highlights Edition)

This years highlights for me are a bit tough. Basically because of all the older games I have been playing.

Thanks to Game Pass on the Xbox I have been enjoying a absolute plethora of classic titles and games I would otherwise not have looked at. And on the flip side many of the great releases in 2019 for me were actually remasters or re-releases.

So I will try and rattle off a few highlights, and of course a disappointment or two.

All these titles were played on the Xbox One X.

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Shenmue 3, Review

I never played the original Shenmue, released 18 years ago on the Dreamcast, nor did I play Shenmue 2, so I went into Syu Suzuki’s (crowd funded) third Shenmue game (Shenmue 3) without rose-tinted glasses on or a feeling of nostalgia.

I’ve decided Shenmue 3 is a strange mix of old gaming mechanics wrapped up in a modern, shiny new skin – and I’m not sure it works entirely well in today’s modern gaming landscape.

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3dRudder for PSVR : Q/A with Stanislas Chesnais

We are no strangers to PSVR here at the site and its fair to say we are constantly surprised by the improvements being made in PSVR games. Something exciting on the horizon with future Australasian distribution is the 3dRudder.

As a feet-on experience it makes the difference and fills a gap. Anybody that has tried been challenged by movement in PSVR versions of Skyrim or DoomVFR  (already on PC) would agree, if they were integrated 3dRudder would change the game.

Our thanks go to Stanislas Chesnais, CEO, for taking the time to answer our questions and hopefully pique some interest in the 3dRudder. Knowing The Wizards and wishing No Man’s Sky integration was on the horizon can’t wait to give it a spin. Literally.

Now, DoomVFR – time to lift your PSVR game.

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Espire 1: VR Operative, PSVR Review

Espire 1: VR Operative was touted as a fully immersive Splinter Cell-esque type VR game. Which was music to my ears and the slick launch trailer just added to my hype levels.

The game is built around the idea of taking remote-control of a stealthy Espire Robot. Then infiltrating various buildings and factory type levels to take down armed terrorists. An Espire unit can use an array of gadgets, guns and even navigate levels full of verticality with its magnetic hands.

Like I said, a really cool premise.

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Don’t Die, Minerva! Review (Xbox One X)

Every second game I have played recently seems to be a rogue-like or have rogue-like elements in them.

Thankfully, unlike the rest of the team, I am not adverse to this as I quite like the format and play style that rogue-likes fall into. That is not to say I don’t throw the odd controller in frustration at my 145th death in 3 minutes.

I have just learnt to throw it gently onto the couch beside me. But with a little Luigi flair this could be fun to play.

Don’t Die, Minerva! looks really nice and plays well. Although there isn’t a huge variety in what you are doing and where you are doing it, it maintains that, just one more run, feel you expect from a good rogue-like.

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Borderlands 3, PS4 review

It’s been over a month since Borderlands 3 landed.

It feels much longer because we were incessantly hounded by it during the build-up to launch. It took me that long to plough through the game, so it was appropriate to scale down the review. I mean, what don’t you already know from your Influencer Overlords?

Historians will note that being alive in 2019 inevitably meant unavoidable exposure to Borderlands 3. There were campaigns on all fronts, it was a war fought globally. Including watching from the sidelines as special people were flown around for international previews. Even having their ego stroked by being sent roses to crow about the launch of a trailer. Yes, a trailer.

At the end of the day, whether you were ‘influenced’ or not – how did it play?

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