Immortals: Fenyx Rising, Review

Fenyx Rising initially presents as a light take on Greek Mythology. It has a colourful art style, cartoonish characters and a banter-heavy story presentation. After spending days with it, I can say it is as broad, deep and work-like as any major Ubisoft product out there. 

The sheer volume of tasks awaiting you stands in the dozens of hours. It is not a Breath of the Wild wannabe, although the similarities are many. Fenyx Rising is an adventure heavily reliant on simple physics puzzles combined with the sting of some very tough combat. It is also very customisable. Combat too much? Change the difficulty to easy. Just want to do puzzles? Seek them out from high ground and place stones on weight plates to your heart’s content. 

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Windbound (Playstation 4)

Stranded on a desert island, what do you bring? As much as I would love to say…. “a PS4 and a copy of Windbound”, alas I cannot.  Its beautiful art style and fun sailing mechanics, have been scuttled by the tough rogue-like penalties and clunky combat encounters.

Windbound is a survival game built around rouge-like mechanics and procedurally generated islands. Anyone who has played “Don’t Starve” will have a very good understanding of the design philosophy.

Windbound initially presents as a sort of paired down version of Zelda: The Wind Waker. Which, let’s be honest is a great place to start. Windbound will not however, have the broad appeal of Zelda. I think it’s going to be an acquired taste for many gamers as they will need to be patient and forgiving lovers of rogue-likes, to find joy here.

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