Sekiro: Shadows Die Twice, PS4 Video Review

Over the last 10 years From Software games Demon Souls, Dark Souls and Bloodborne have  become the measure for what is ‘hard’ when talking about modern video game difficulty. Their latest offering, Sekiro: Shadows Die Twice, once again puts controllers all round the world at grave risk, as frustrated gamers seek some catharsis by hurling them across the room or plain old snapping them in half.

Souls and Bloodborne fans will likely love this game, certainly once they have adapted to the much faster movement. But if you bounced off previous From Software titles due to the level of controller snapping difficulty….then Sekiro: Shadows Die twice is not here to change your mind.

2 for the price of 1! Words and Moving Pictures from Browncoat – be sure to click the video thingy!

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Byte Size – Dark Souls Remastered, PS4 Review

Love it, hate it or avoid it like the plague – Dark Souls has influenced the last decade, I first reviewed it on PS3 for long gone website Buttonmasher. Back then it was a breath of fresh air, a game that dared to challenge you, make you play against high risk for a bit less reward.

Back then the game brought innovation and didn’t pander to the soft hearted PS3 owners that couldn’t understand why a pause didn’t pause the game or why they couldn’t quick-save at will. I applauded the game for those things, even though I struggled to progress and to be honest still do.

The Good – Look, its a classic game make no mistake.

The Bad – The HD process hasn’t added much and in comparison to recent games it just feels s…l…o…w…

The Ugly – Boss fights, Boss fights are ugly and unfair and repetitive and just not my cup of tea. Anymore.

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