Marvel’s Avengers, PS4 Review

The best choice Crystal Dynamics made with Marvel’s Avengers was to have the story told from an outside perspective. The Avengers of this universe are already established heroes, legends amid a festival of fanfare and merchandise. The subjects of enthusiastic fan fiction, which is how the main protagonist of this game, Kamala Khan, is introduced.

Her and her adorable dad are on an Avengers Quinjet, alongside fellow writing competition winners. Given the opportunity to rub shoulders with the desultory heroes themselves on their impressive Helicarrier. Kamala encounters several of the Avengers as a young fangirl, geeking out at collecting comic books to gain entry to the VIP area, after which all hell breaks loose and the Avengers are swiftly dealt a master blow that sees their reputation in tatters, their assets seized by the government and the team itself thrown to the wind.

Marvel’s Avengers is a perfectly enjoyable, if not particularly well assembled, superhero action title with looter-shooter influences. A well written main story will give you ten hours of enjoyment.

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Anthem – Post release considerations, PS4

Anthem, you will have heard of it no doubt. Anybody with the slightest toe dipped in to Gaming, Social Media or having seen the odd Bus drive past will be familiar. Being the latest title from Bioware the stakes were high and it has to be said, Bioware fans can be a fervent pack when they are poked with a stick. Let’s be straight up from the front.

The company has delivered a game that does not stick to their modus operandi, fair enough, but the fans didn’t know and they’re upset.

The company has tried to deliver a game du jour, moderately massively persistently online, bullet sponge enemies and heaps of customisation.

The company has actually delivered a flawed, but fun game that can be enjoyed on different levels if you forgive a few structural issues.

This is probably a good time to say, this isn’t a review in the traditional sense, there are various reasons for that, but the key ones will be the method of Anthem’s launch and popularisation, alongside the pack mentality and vocal rejection of the game by anybody with a phone and some data for Twitter.

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