Windbound (Playstation 4)

Stranded on a desert island, what do you bring? As much as I would love to say…. “a PS4 and a copy of Windbound”, alas I cannot.  Its beautiful art style and fun sailing mechanics, have been scuttled by the tough rogue-like penalties and clunky combat encounters.

Windbound is a survival game built around rouge-like mechanics and procedurally generated islands. Anyone who has played “Don’t Starve” will have a very good understanding of the design philosophy.

Windbound initially presents as a sort of paired down version of Zelda: The Wind Waker. Which, let’s be honest is a great place to start. Windbound will not however, have the broad appeal of Zelda. I think it’s going to be an acquired taste for many gamers as they will need to be patient and forgiving lovers of rogue-likes, to find joy here.

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Zombie Army 4: Dead War, PS4 Review

The Zombie Army franchise is one I’ve not picked up before, which is strange to me as Zombie Army 4 ticks so many boxes. The zombie genre is evergreen and whether you are a hardcore horror zombie fan, or kitsch, tongue through cheek zombie fan there is always something to sate your appetite.

From the Sniper stalwart slow-motion x-ray camera that crops up and shows your nut busting shot in all its glory. To the environmental hazards, topped only by the zombified Great White, that you wake and watch as it munches happily on the braindead.

Zombie Army 4 has everything I want in a great title, there is no overwrought narrative that pushes me away, it has drive to be completed and replayed. I’m sure there will be plenty of like minded Nazi Zombie killers online to team up with for a long time. It might be the setting, it’s more likely the gameplay. 

It’s a game and fun one at that, if you want to play something alone or in a crowd with a big dumb grin on your chops. This is for you.

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Judgment review: Treading the streets of Kamorucho again

I absolutely love Sega’s Yakuza games, a rich, slightly quirky crime series set in the fictional Japanese city of Kamurocho, so it’s no surprise that I have fallen head first into Sega’s Judgment (PS4 exclusive), a game not directly set in the Yakuza universe but there’s some elements that the two games share, nonetheless.

It’s hardly surprising there are similarities in game play, though: Judgment’s made by Ryu Ga Gotuku Studio (Ryu Ga Gotuku is actually Japanese for Yakuza), the same studio behind some of the latter Yakuza games, and while there’s no appearance of the Dragon of Dogma Kazuma Kiryu in Judgment, the setting is a familiar one for fans of the Yakuza series: Kamurocho, a fictional Japanese city modelled on the real-world Kabukich?, Tokyo’s most well-known “red-light” district.

I have to say, it’s great to be wandering the streets of Kamurocho again with it’s bright lights and streets layered with signs and craziness.

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MOSS, PSVR Review

There’s no point beating around the bush, Moss should be a PSVR system seller.

On the face of it the game could be discarded as a simplified platformer about a cute mouse – on the face of it.

But and this really is a big but, slipping on the PSVR Headset and finding yourself drawn into the world of Moss and its protagonist Quill makes something magical happen.

You are there, in the world standing over this magical kingdom and feeling more a part of the environment than you ever have before.

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